Tested the Trainer, doesn't have any modded effect(s) onto the game I still have no idea what version of the game i'm using so I hope my version is the same as yours This is a quick and dirty hack so cross your fingers If you want to disable it (which is probably a good idea while not using it as the enemy carrier *might* get it too) then just right click the entry and choose "restore with original code". Once you do this you shouldn't use any ammo at all. #Carrier command 2 sonic pulse generator code#Just right click this and choose "replace with code that does nothing". If you're not too familiar with CE then just load the table and in the code list box you'll see "Change of mov ,eax". I managed to get a few minutes spare and after going through the intro AGAIN I managed to find the code responsible for ammo (but I didn't have time to check if this affects the enemy carrier or island units yet). #Carrier command 2 sonic pulse generator free#Note : the line " Is_invulnerable, Infinite_ammo, Infinite_fuel " is for the enemy island defenders i found this out the bad way but if you want some challenge feel free to set it to true To edit carrier inventory total weight : " " I found out for the carrier stock storage search for this line : " " and below this line contains "" but make sure to compare it first with your actual supplies within the game because the line is almost the same with the enemy carrier stock supplies
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |